Portal 2 Dlc Xbox 360

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SOFTPR62WA/attachments/SC/products_pictures/Portal%202%20xbox360-2_enl.jpg' alt='Portal 2 Dlc Xbox 360' title='Portal 2 Dlc Xbox 360' />Portal 2 Dlc Xbox 360Portal 2 Dlc Xbox 360Portal 2 Wikipedia. Portal 2. Portal 2 retail cover art, featuring co op campaign characters ATLAS bottom and P body topDevelopersValve Corporation. PublishersValve Corporation. DirectorsJoshua Weier. ProducersGabe Newell. ArtistsJeremy Bennett. Randy Lundeen. WritersComposersMike Morasky. Series. Portal. Engine. Source. PlatformsRelease. April 1. 9, 2. 01. Windows, OS X, Play. Station 3, Xbox 3. NA April 1. 9, 2. PAL April 2. 1, 2. Complete list of over 400 Xbox 360 and original Xbox titles with Xbox One backwards compatibility. After Halo 2s cliffhanger ending, all we wanted to do was finish the fight. Halo 3 let us do that in splendid fashion. As the first Xbox 360 Halo game. Portal is a puzzleplatform video game developed and published by Valve Corporation. It was released in a bundle package called The Orange Box for Microsoft Windows. Includes downloads, cheats, reviews, and articles. News, reviews, previews, tips, and downloads for multiple platforms. Portal 2 is a firstperson puzzleplatform video game developed and published by Valve Corporation. It is the sequel to Portal 2007 and was released on April 19. Game Scoop 459 How Publishers Plan to Keep You Paying Them Forever. Windows, OS X digitalLinux betaGenresPuzzle platform. ModesSingle player, multiplayer. Portal 2 Dlc Xbox 360' title='Portal 2 Dlc Xbox 360' />Portal 2 is a first personpuzzle platformvideo game developed and published by Valve Corporation. It is the sequel to Portal 2. Eeg Software more. April 1. 9, 2. 01. Microsoft Windows, OS X, Linux, Play. Station 3, and Xbox 3. The retail versions of the game were published by Electronic Arts, while online distribution of the PC versions is handled by Valves content delivery service Steam. Portal 2 was announced in March 2. Before the games release on Steam, the company released the Potato Sack, a second multi week alternate reality game, involving 1. Portal 2 several hours early. Basti By Intizar Husain Pdf. The game retains Portals gameplay elements, and adds new features, including tractor beams, laser redirection, bridges made of light, and paint like gels accelerating the players speed, allowing the player character to jump higher or place portals on any surface. In the single player campaign, the player controls protagonist Chell, awoken from suspended animation after many years, who must navigate the now dilapidated Aperture Science Enrichment Center during its reconstruction by the reactivated GLa. DOS, a powerful supercomputer. The storyline introduces new characters, including Wheatley Stephen Merchant and Cave Johnson J. K. Simmons. Ellen Mc. Lain reprised the role of GLa. DOS. Jonathan Coulton and The National each produced a song for the game. Portal 2 also includes a two player cooperative mode, in which the robotic player characters Atlas and P Body both voiced by Dee Bradley Baker are each given a portal gun and are required to work together to solve puzzles. Valve provided post release support for the game, including additional downloadable content and a simplified map editor to allow players to create and share test chambers with others. Although some reviewers initially expressed concerns about the difficulty of expanding Portal into a full sequel, Portal 2 received critical acclaim, particularly for its writing, pacing, and dark humor. The voice work of Mc. Lain, Merchant, and Simmons were also praised, as were the new gameplay elements, the challenging but surmountable learning curve, and the additional cooperative mode. Some journalists ranked Portal 2 among the best games of 2. Game of the Year. Portal 2 has since been hailed as one of the greatest video games of all time. GameplayeditPortal 2 challenges the player to use teleportation to traverse obstacle courses. Momentum does not change upon passing through the portal, converting the vertical momentum of the fall into horizontal momentum. Portal 2 is a first person perspective puzzle game. The Player takes the role of Chell in the single player campaign, as one of two robotsAtlas and P Bodyin the cooperative campaign, or as a simplistic humanoid icon in community developed puzzles. These four characters can explore and interact with the environment. Characters can withstand limited damage but will die after sustained injury. There is no penalty for falling onto a solid surface, but falling into bottomless pits or toxic pools kills the player character immediately. When Chell dies in the single player game, the game restarts from a recent checkpoint 2 in the cooperative game, the robot respawns shortly afterwards without restarting the puzzle. The goal of both campaigns is to explore the Aperture Science Laboratorya complicated, malleable mechanized maze. While most of the game takes place in modular test chambers with clearly defined entrances and exits, other parts occur in behind the scenes areas where the objective is less clear. The initial tutorial levels guide the player through the general movement controls and illustrate how to interact with the environment. The player must solve puzzles using the portal gun or Aperture Science Handheld Portal Device, which can create two portals connecting two distant surfaces depicted as matte white, continuous, and flat. Characters can use these portals to move between rooms or to fling objects or themselves across a distance. Outlines of placed portals are visible through walls and other obstacles for easy location. Game elements include Thermal Discouragement Beams lasers, Excursion Funnels tractor beams, and Hard Light Bridges, all of which can be transmitted through portals. Aerial Faith Plates launch the player or objects through the air and sometimes into portals. The player must disable turrets or avoid their line of sight. The Weighted Storage Cube has been redesigned, and there are new types Redirection Cubes, which have prismatic lenses that redirect laser beams, spherical Edgeless Safety Cubes, an antique version of the Weighted Storage Cube used in the underground levels, and a cube turret hybrid created by Wheatley after taking control of Aperture. The heart decorated Weighted Companion Cube reappears briefly. Early demonstrations included Pneumatic Diversity Vents, shown to transport objects and transfer suction power through portals, but these do not appear in the final game. All of these game elements open locked doors, or help or hamper the character from reaching the exit. Paint like gels which are dispensed from pipes and can be transported through portals impart certain properties to surfaces or objects coated with them. Players can use orange Propulsion Gel to cross surfaces more quickly, blue Repulsion Gel to bounce from a surface,1. Conversion Gel to allow surfaces to accept portals. Only one type of gel can be effective on a certain surface at a time only. Some surfaces, such as grilles, cannot be coated with a gel. Water can block or wash away gels, returning the surface or object to its normal state. The game includes a two player cooperative mode. Two players can use the same console with a split screen, or can use a separate computer or console Microsoft Windows, Mac OS X, and Play. Station 3 users can play with each other regardless of platform a patch provided in late 2. Windows and Mac OS X users under Big Picture mode. Both player characters are robots that control separate portal guns and can use the other characters portals. Each players portals are of a different color scheme, whereof one is blue and purple and the other is orange and red. A calibration chamber separates the characters to teach the players to use the communication tools and portals. Most later chambers are less structured and require players to use both sets of portals for laser or funnel redirection, launches, and other maneuvers. The game provides voice communication between players, and online players can temporarily enter a split screen view to help coordinate actions. Players can ping to draw the other players attention to walls or objects, start countdown timers for synchronized actions, and perform joint gestures such as waving or hugging.