Create Dxgi Factory 2 Download

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Screen capture and Overlays for Direct. D 9, 1. 0 and 1. 1So its been almost a year and I have finally got around to finishing a new version of my screen capture project that supports Direct. D 9, 1. 0, and 1. This solution still uses Slim. DX for the Direct. D API wrapper along with Easy. Hook to perform the remote process hooking and IPC between the host process and target process. Some of the changes since the previous version 1. C implementation. Added Direct. 3D 1. Capturing multi sampledanti aliased images for 1. Re organised code making it easier to support multiple D3. D versions. Implemented a new and improved test bed application. Guns N Roses Songs. Provided example overlays for D3. D 9 and 1. 0Improved debug messaging from Target application to Host mostly removed when compiled with Release configurationUpdate 2. Github. Prerequisites. Like the previous post you need the Slim. DX June 2. 01. 0 SDK or Runtime, and it is useful to have the Direct. X SDK handy to try screenshots on their samples. The download already includes the Easy. UserMode Driver Framework UMDF is a devicedriver development platform first introduced with Microsofts Windows Vista operating system, and is also available for. Windows Display Driver Model WDDM is the graphic driver architecture for video card drivers running Microsoft Windows versions beginning with Windows Vista. Martinus Prabowo Jun 8, 2013. Yaron, i did comment on your youtube video about how to fix entry point not found. I installed Black Ops 2 today and KERNEL32. A timespanning, generationspanning narrative, Call of Duty Black Ops 2 introduces players to an insidious villain named Raul Menendez who hijacks the US military. SmartPCFixer is a fully featured and easytouse system optimization suite. With it, you can clean windows registry, remove cache files, fix errors, defrag disk. C Screen capture and Overlays for Direct3D 9, 10 and 11 using API Hooks. Hook binaries, but if you want to download them yourself you can find them at Code. Plex here. C only Implementation. Previously I had a C helper DLL to get the VTable addresses. HOoBCa6fo/hqdefault.jpg' alt='Create Dxgi Factory 2 Download' title='Create Dxgi Factory 2 Download' />This has been replaced with the following C implementation. Int. Ptr Get. VTbl. AddressesInt. Ptr pointer, int number. Of. Methods. List vtbl. Addresses new List. Int. Ptr v. Table Marshal. Read. Int. Ptrpointer. Of. Methods i. Addresses. AddMarshal. Read. Int. Ptrv. Table, i Int. Ptr. Size using Int. Ptr. Size allows us to support both 3. Addresses. To. Array. Adding Direct. 3D 1. Support. Direct. 3D 1. Direct. 3D 1. 1 have a completely different rendering pipeline compared to Direct. D 9, making use of the Direct. X Graphics Infrastructure DXGI. We now hook the IDXGISwap. Chain. Present method to capture in D3. D 1. 0 1. 1. The capture method used in Direct. D 1. 0 and 1. 1 is also more thread safe allowing us to extract data from the resulting texture on a background thread. This reduces the impact to the frame rate. We are also able to copy only the region of the backbuffer that we are actually interested in making the capture of smaller regions quicker as less data needs to be copied to system memory. This also will make capturing a sequence of frames for use in video production much easier. Note I believe that D3. D9. Ex Vista shared surfaces e. DWM also uses the DXGI Present but havent looked into this in greater detail as the End. Scene hook in Direct. D 9 achieves what we are after also. Support capturing Multi Sampled anti aliased Images. Direct. 3D 1. 0 and 1. Resolve. Subresource method Direct. D1. 0. Device. Resolve. Subresource, and Direct. D1. 1. Device. Immediate. Context. Resolve. Subresource, that makes it easy to resolve a multi sampled texture down into a single sample for copying into a Bitmap. D3. D 1. 0 code. If texture is multisampled, then we can use Resolve. Subresource to copy it into a non multisampled texture. Texture. 2D texture. Resolved null. if texture. Description. Sample. Description. Count 1. Debug. MessagePresent. Hook resolving multi sampled texture. Resolved new Texture. Dtexture. Device, new Texture. DDescription. Cpu. Access. Flags Cpu. Access. Flags. None. Format texture. Description. Format. Height texture. Description. Height. Usage Resource. Usage. Default. Width texture. Description. Width. Array. Size 1. Sample. Description new Slim. DX. DXGI. Sample. Description1, 0, Ensure single sample. Bind. Flags Bind. How To Ps Vita Demo Games On Pc'>How To Ps Vita Demo Games On Pc. Flags. None. Mip. Levels 1. Option. Flags texture. Description. Option. Flags. Resolve into texture. Resolved. texture. Device. Resolve. Subresourcetexture, 0, texture. Resolved, 0, texture. Description. Format. Direct. 3D 9 and 1. Overlays. I have implemented two sample overlays for Direct. D 9 and 1. 0. The D3. D 9 example displays the frame rate and draws a box with a cross in the middle to identify the region that was captured this fades after 1sec. Example Draw Overlay after screenshot so we dont capture overlay as well. Draw fading lines based on last screencapture request. Request. Time null line. Vectors null. Time. Span time. Since. Request Date. Time. Now last. Request. Time. Value. if time. Since. Request. Total. Milliseconds lt 1. Line line new Linedevice. Alpha float1. Since. Request. Total. Milliseconds 1. This is our fade out. Antialias true. Width 1. Begin. line. Drawline. Vectors, new Slim. DX. Color. 4line. Alpha, 0. 5f, 0. 5f, 1. End. line. Vectors null. Draw frame rate. using Slim. DX. Direct. 3D9. Font font new Slim. DX. Direct. 3D9. Fontdevice, new System. Drawing. FontTimes New Roman, 1. Frame null. font. Draw. Stringnull, String. Format0 N1 fps, 1. Date. Time. Now last. Frame. Value. Total. Milliseconds, 1. System. Drawing. Color. Red. Frame Date. Time. Now. The D3. D 1. Example Draw overlay after screenshot so we dont capture overlay as well. Texture. 2D texture Texture. D. From. Swap. Chainswap. Chain, 0. if last. Frame null. Font. Description fd new Slim. DX. Direct. 3D1. 0. Font. Description. Height 1. 6. Face. Name Times New Roman. Is. Italic false. Width 0. Mip. Levels 1. Character. Set Slim. DX. Direct. 3D1. 0. Font. Character. Set. Default. Precision Slim. DX. Direct. 3D1. 0. Font. Precision. Default. Quality Slim. DX. Direct. 3D1. 0. Font. Quality. Antialiased. Pitch. And. Family Font. Pitch. And. Family. Default Font. Pitch. And. Family. Dont. Care. using Font font new Fonttexture. Device, fd. Draw. Textfont, new Vector. String. Format0, Date. Time. Now, new Color. System. Drawing. Color. Red. last. Frame Date. Time. Now. Unfortunately Direct. D 1. 1 does not provide any support for Direct. D Fonts for our overlay, so you would need to create a D3. D 1. 0 device with a shared texture, and blend this into the D3. D 1. 1 backbuffer see http forums. Issues. I have found that often a target 6. I could not determine what the cause was, but Im guessing it has something to do with Easy. Hook  unconfirmedNo example overlay for Direct. D 1. 1 yet. If you try to inject capture using the wrong Direct. D version you could crash your host or target application. Load test in D3. D1. Some Numbers. Direct. D 9 SDK Sample Blobs 6. Time spent in render pipeline 8ms. Total time to request and retrieve a capture 5. Direct. 3D 1. 0 SDK Sample Cube. Map. GS 3. 2 bit 6. Time spent inside render pipeline 1 2ms. Total time to copy backbuffer, copy result into system memory and send back response 7. Total time to request and retrieve a capture 1. Direct. 3D 1. 1 SDK Sample Sub. D1. 1 6. 404. 80Time spent inside render pipeline 1 2ms. Total time to copy backbuffer, copy result into system memory and send back response 7. Total time to request and retrieve a capture 1. Examples. Direct. D 9 SDK Sample BlobsDirect. D 1. 0 SDK Sample Cube. Map. GSDirect. 3D 1. SDK Sample Sub. D1. Download. You can access the source on Github here. Its also recommended you read the previous post. Like this post Share it.